Desertnate
Well-known member
- Aug 5, 2013
- 6,238
- 291
First off, I will say your brain gets used to the changes and your perceptions become recalibrated. When I moved from my GTI to the 435 I picked up 150-ish HP and about the same in torque. It felt like a rocket for the first couple of months. After a year or so of ownership I began to think it wasn't all that quick and I wanted more power, but it still was quite quick when driven properly.
A tune is software and it will apply the same settings to the ECU every time. The code doesn't change. What might change is how the engine and the mechanical bits hold up to the change and how other sensors nor included in the tune might adjust/react as well. Many ECU's "learn" so a problem might not show up right away after being flashed.
Also, mods aren't always cumulative, e.g. the more you add the more they improve performance by a specific amount. That's where it becomes a slippery slope and one you have to plan really carefully. Some mods might compliment each other, others nullify each other, and others might actually be detrimental. I remember a TV show years ago where they dyno'd heavily mod'ed cars and then analyized the results based on the build. Of the few episodes I watched I remember quite a few owners being rather disappointed in the results of their builds. It was quite eye-opening to me and left a lasting impression whenever I think about engine mods. Of course suspension mods are no different. You can throw a bunch of bits at a car that all seem to make sense and not end up with the result you hoped. For this reason I take a very slow/deliberate approach and only do one thing at a time, and even then don't really do too much.
I'd love to hear Oneheadlight's thoughts as our resident mechanic.
A tune is software and it will apply the same settings to the ECU every time. The code doesn't change. What might change is how the engine and the mechanical bits hold up to the change and how other sensors nor included in the tune might adjust/react as well. Many ECU's "learn" so a problem might not show up right away after being flashed.
Also, mods aren't always cumulative, e.g. the more you add the more they improve performance by a specific amount. That's where it becomes a slippery slope and one you have to plan really carefully. Some mods might compliment each other, others nullify each other, and others might actually be detrimental. I remember a TV show years ago where they dyno'd heavily mod'ed cars and then analyized the results based on the build. Of the few episodes I watched I remember quite a few owners being rather disappointed in the results of their builds. It was quite eye-opening to me and left a lasting impression whenever I think about engine mods. Of course suspension mods are no different. You can throw a bunch of bits at a car that all seem to make sense and not end up with the result you hoped. For this reason I take a very slow/deliberate approach and only do one thing at a time, and even then don't really do too much.
I'd love to hear Oneheadlight's thoughts as our resident mechanic.